Inventory is a useful thing in the game, for example, to shorten the path to the goal or to find more loot.
#twilightwars #indiegames #gamedev #unrealengine4 #turnbased #rpg #strategy
Next up
Merry Christmas, everyone! We decided to make a holiday comic with characters from the game. And yes, even villains want magic on this day #Christmas #twilightwars #indiegame #gamedev
We continue to work with the feedback. Fixed a thing with long dialogues, now you can quickly skip messages. #twilightwars #indiegames #gamedev #dungeoncrawler #turnbased
The cutest yet most insidious pug's attack ever! P.S. Our Valentine's Day ambassador - pug sends the beams of love to everyone #indiegame #gamedev #turnbased #dungeoncrawler #cyberpunk
yes... Spiritwell is still being worked on...
Attacks on a target will be more effective if the target is already weakened Therefore, Hacker in your squad can increase the chance of winning. #twilightwars #indiegame #gamedev #turnbased
Testing the smoothness of the Waking Up Animation. Thoughts?
The top bar can be efficiently used during the combat. You can select a target to attack, find out its characteristics and active status effects. #twilightwars #indiegame #gamedev #turnbased #dungeoncrawler
New devlog is already on the Twilight Wars Steam page: https://store.steampowered.com/news/app/1396540/view/38737213096… We've talked about the features of the game genre so that you know more about the game. Feel free to share your feedback! #twilightwars #indiegame #devlog #gamedev
Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing
The skills of some agents can be useful in solving various quests. This way the squad may have more necessary resources... or more unexpected adventures #twilightwars #indiegames #turnbased #gamedev #dungeoncrawler
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