It's a Cube version 2.1 major changes (see changelog.txt included in the download for more details):
- Added full controller support!
- Updated the in-game tutorial page and added a tab for controller controls.
It's a Cube version 2.1 major changes (see changelog.txt included in the download for more details):
- Added full controller support!
- Updated the in-game tutorial page and added a tab for controller controls.
I'm working on adding full controller support to It's a Cube! I'm also taking the time to update the art for the in-game tutorial page, I'm planning to add a tab for controller too. In the meantime, how does the keyboard tutorial look?
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
Nothing to see here. Just "scaffolding" for me to use as a frame of reference when I draw the animation for liquid flowing through the boiler tool's outlet pipe!
I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.
I built a giant underground fish tank in my Minecraft world! I managed to get two glow squids in there, a puffer fish, and a variety of tropical fish!
One of the things you can craft in Alchemisery is an explosive. The item sprite has a warning label over it so I decided to make a 3D version of it appear on the combine tool's output bottle when you craft the explosive for attention to detail!
Today I added a glimmer effect on the ground that plays when you score! I think it looks really nice and I wanted to share!
I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.
Working on some GUI art for the recipe book! All I have finished at the moment is the blank (player hasn't unlocked it yet) page but over the coming week I'll be adding pages on every item in the game!
I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.
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