It's a Cube version 2.1 major changes (see changelog.txt included in the download for more details):
- Added full controller support!
- Updated the in-game tutorial page and added a tab for controller controls.
It's a Cube version 2.1 major changes (see changelog.txt included in the download for more details):
- Added full controller support!
- Updated the in-game tutorial page and added a tab for controller controls.
I'm working on an update for It's a Cube! I've implmemented Game Jolt's API and added 4 trophies and score saving.
Working on some GUI art for the recipe book! All I have finished at the moment is the blank (player hasn't unlocked it yet) page but over the coming week I'll be adding pages on every item in the game!
I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.
One of the things you can craft in Alchemisery is an explosive. The item sprite has a warning label over it so I decided to make a 3D version of it appear on the combine tool's output bottle when you craft the explosive for attention to detail!
I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
My next project! It's still in the early stages of development, but I have a tech demo available for download.
I'm working on adding full controller support to It's a Cube! I'm also taking the time to update the art for the in-game tutorial page, I'm planning to add a tab for controller too. In the meantime, how does the keyboard tutorial look?
I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.
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