Game
It's a Cube
3 years ago

It's a Cube now has full controller support! You can now navigate the menus and rotate the cube both using the directional pad on your controller if you'd prefer to over using your keyboard.


It's a Cube version 2.1 major changes (see changelog.txt included in the download for more details):

- Added full controller support!

- Updated the in-game tutorial page and added a tab for controller controls.



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You see I was GONNA get to work on the procedural enemy wave generation algorithm but then I remembered I still haven't drawn a defeat animation for the spider so now I'm working on that instead. 🤣

Doing it in layers starting with the web as usual.

AAH! SPIDERS!

HIS HANDS ARE ANIMATED NOW!

Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!

The gang's all here!

Been working on the artwork for the spider enemy!!! This is a preview of what it'll look like in-game. I am gonna remove all of these drop shadows as I usually apply those to the spritesheets themselves once I've drawn the animations.

I'm working on adding full controller support to It's a Cube! I'm also taking the time to update the art for the in-game tutorial page, I'm planning to add a tab for controller too. In the meantime, how does the keyboard tutorial look?

The spider is more or less complete functionally AND artistically! I might try to update the enemy spawning algorithm before I release any new alpha builds with the spider, though. I'm on my whiteboard trying to think through that problem.

Working on animating the spider! Like I did with Hensen and the other enemies, I'm doing it in layers, starting first with the web and now with the propeller thingy on the back.

I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.