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It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
Reposting this video on the game's main page, which is something that I intended, but forgot to do. This is the Defender-inspired level I've been working on.
I’ve been thinking of changing the way enemies leave behind coins after dying. Tell me if this is a good idea or not- the coins fall to the ground and disappear after doing so, giving the player a small amount of time to grab them.
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
I'm currently working on a level in the same vain as Defender or Fantasy Zone. It took a while, but I was finally able to get the controls and basic fundamentals working. Let me know what you think.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It took a while, but I've finally been able implement a checkpoint system into Tropi.
I just noticed there’s an art “realm“ (I feel weird typing that). So here’s a drawing I recently made of Morrigan from DarkStalkers.
@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames
before the quest ends on May 20 and you'll get Coins!
新年快樂 Happy Lunar New Year!
I finished working on some mechanics and animations for Tropi's Defender level set in Bonaire. Let me know what you think.
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