



It's time for #screenshotsaturday!
Devlog: https://youtu.be/T7cMba8Ye2w
In short: last expansion for the map editor, working on making new terrain objects.
Next up
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
Demo V 0.2.0 is available!
0 comments