Game
Jump Dudes
24 days ago

๐Ÿฅณ JumpDudes v0.1.23! ๐Ÿฅณ

Hey, hows it going?

JumpDudes v0.1.23 is all ready and is packed full of quality of life improvements, bug fixes and optimisations.

Just thought I'd let you know.

Full changelog in the article


# 20th July 2025 v0.1.23

## New features ๐Ÿš€๐ŸŽ‰

- New feedback when attacking targets that require a different PvP mode

- Add new Credits UI

- Add BGM to Spider Cave (Thanks Rusty9q1!)

- Add audio mute button to main menu

- Expose game version on login screen

- Expose game version in top left when logged in

- Added account banning system

- Added reason to error message when failing to equip an item

## Bugs fixed ๐Ÿ›๐Ÿž

- Fix PvP targeting issue

- Players gaining too much Exp when hitting more than the targets max HP

- Emotes do not interrupt walk/run actions

- Attack cursor shows when hovering over self on capture mode

- Attack cursor shows when hovering over guards on capture mode

- Attack cursor shows when hovering over other players on capture mode

- Targeting self should not cause blue name

- Map name shows when reviving and using scrolls to the same map

- Server sends multiple packets to a player after they have disconnected

- Player desyncs if revived while walking

- Fix godot editor bugs caused by level design tools

- Chat messages overflow the chat box

- Guards do not play SFX

- Character selection UI does not respect audio settings

## Technical stuff ๐Ÿ”งโš™๏ธ

- Database data reliability & consistency improvements

- Removed damage limit for standard attack

- Removed damage limit for targeted skills

- Improve player feedback on some admin commands

- Improved logging to help diagnose connection issues

- Optimise release process by removing redundant steps

- Improve some admin commands to be more helpful

- Improve load times when teleporting to the same map

- Improve networking system auditability

- Reduced default volume settings by about 30%

- General refactorings to improve code quality

- General performance improvements

- Implement character soft-deletion prototype

- Migrate game data from JSON to Binary serialisation

- Play-test server shut down

- Update credits

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