Game
UNDERWORLD 13

4 years ago

Just added some W.I.P shooting system and added some enemys to my indie game. Now I don't have to fight against some beans anymore :)

#shooter #indiegame #devlog #action #underworld13




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working on new parts of the map. Still missing some textures and its far from finished! What do you think? #1313remake

Little update: added some particltes & improved lightning. Next time: NPC's & textures #Underworld13

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Updated the Player-Model & Animations + added some W.I.P Inventory-System (similiar to THE FOREST), the idea is to collect items, store them in your backpack & when you open the bag you see all the items in 3D), but there is a lot of room for improvment

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”