Game
UNDERWORLD 13

4 years ago

Updated the Player-Model & Animations + added some W.I.P Inventory-System (similiar to THE FOREST), the idea is to collect items, store them in your backpack & when you open the bag you see all the items in 3D), but there is a lot of room for improvment




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Just added some W.I.P shooting system and added some enemys to my indie game. Now I don't have to fight against some beans anymore :) #shooter #indiegame #devlog #action #underworld13

Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...

Little update: added some particltes & improved lightning. Next time: NPC's & textures #Underworld13

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hey,

I’ve decided to rename the project to 'Dust & Flesh' and slightly adjust the overall concept.

The core idea is still the same, but in a darker, more atmospheric direction that better fits the vision I have.

More updates coming soon.

Here are all 7 Koopalings with my interpretation on how they'd look in Illumination's movies.

Give me feedback and any thoughts!

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

Hey, my name is Edward, and I'm trying to develop my dream game. I once started the development 1-1,5 years ago, but couldn't finish it and ran in a lot of performance and style problems. But now I'm trying my best, to bring this to live!

Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!!

working on new parts of the map. Still missing some textures and its far from finished! What do you think? #1313remake