Little update: added some particltes & improved lightning.
Next time: NPC's & textures #Underworld13
Next up
Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.
Sorry, no animations or textures yet—it’s all placeholders for now!
Spooky ahhh ghost-town 👻- what should be the game around it 🎮?
AI-Buddy can now given commands, to flash rooms. [W.I.P.]
working on new parts of the map. Still missing some textures and its far from finished! What do you think? #1313remake
Updated the Player-Model & Animations + added some W.I.P Inventory-System (similiar to THE FOREST), the idea is to collect items, store them in your backpack & when you open the bag you see all the items in 3D), but there is a lot of room for improvment
Hey, my name is Edward, and I'm trying to develop my dream game. I once started the development 1-1,5 years ago, but couldn't finish it and ran in a lot of performance and style problems. But now I'm trying my best, to bring this to live!
POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"
Reality hits: “Damn… this is crazy hard...”













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