Little update: added some particltes & improved lightning.
Next time: NPC's & textures #Underworld13
Next up
Hey,
I’ve decided to rename the project to 'Dust & Flesh' and slightly adjust the overall concept.
The core idea is still the same, but in a darker, more atmospheric direction that better fits the vision I have.
More updates coming soon.
Just added some W.I.P shooting system and added some enemys to my indie game. Now I don't have to fight against some beans anymore :) #shooter #indiegame #devlog #action #underworld13
Spooky ahhh ghost-town 👻- what should be the game around it 🎮?
POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"
Reality hits: “Damn… this is crazy hard...”
Updated the Player-Model & Animations + added some W.I.P Inventory-System (similiar to THE FOREST), the idea is to collect items, store them in your backpack & when you open the bag you see all the items in 3D), but there is a lot of room for improvment
Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.
Sorry, no animations or textures yet—it’s all placeholders for now!













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