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UNDERWORLD 13

4 years ago

Little update: added some particltes & improved lightning.
Next time: NPC's & textures #Underworld13




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W.I.P Halo-Like FPS style shooter. Do you like it?

Hey,

I’ve decided to rename the project to 'Dust & Flesh' and slightly adjust the overall concept.

The core idea is still the same, but in a darker, more atmospheric direction that better fits the vision I have.

More updates coming soon.

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi

Just added some W.I.P shooting system and added some enemys to my indie game. Now I don't have to fight against some beans anymore :) #shooter #indiegame #devlog #action #underworld13

Spooky ahhh ghost-town 👻- what should be the game around it 🎮?

POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”

Join me on an epic journey as I create a thrilling third-person shooter, blending the relentless combat of Helldivers 2 with the brutal chaos of Space Marine 2

Updated the Player-Model & Animations + added some W.I.P Inventory-System (similiar to THE FOREST), the idea is to collect items, store them in your backpack & when you open the bag you see all the items in 3D), but there is a lot of room for improvment

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

Working on an animal-crossing like, post-apocalypse game on #godot. What are your thoughts on this idea?