Game
UNDERWORLD 13

3 years ago

Little update: added some particltes & improved lightning.
Next time: NPC's & textures #Underworld13




0 comments

Loading...

Next up

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

Player-Movement working for my isometric/post-apocalypse game

Updated the Player-Model & Animations + added some W.I.P Inventory-System (similiar to THE FOREST), the idea is to collect items, store them in your backpack & when you open the bag you see all the items in 3D), but there is a lot of room for improvment

POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”

W.I.P Halo-Like FPS style shooter. Do you like it?

Hey, my name is Edward, and I'm trying to develop my dream game. I once started the development 1-1,5 years ago, but couldn't finish it and ran in a lot of performance and style problems. But now I'm trying my best, to bring this to live!

Spooky ahhh ghost-town 👻- what should be the game around it 🎮?

Working on an animal-crossing like, post-apocalypse game on #godot. What are your thoughts on this idea?

Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...

Just added some W.I.P shooting system and added some enemys to my indie game. Now I don't have to fight against some beans anymore :) #shooter #indiegame #devlog #action #underworld13