Game
Terry's Treasure Trouble!
2 years ago

...just switched it out of Early Access. Dunno why that didn't automatically happen with the Schedule Release thing, but it's available NOW.




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First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.

I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

What a bunch of clowns.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

I don't know if I went too far, or not far enough. The hand-clamps work, but that's not being demonstrated here.

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.