Next up
Someone might ask, "Why laser chainsaws?"
Others might ask, "Why are you just repurposing the old DemoBot sprites again?"
It just makes more sense for DemoBots to be using laser chainsaws in the Rainforest. They're built for any job with a helmet.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
I think I now understand why that construction vehicle company is called Caterpillar.
...and that's just the wheels for this boss.
If there's one thing I learned from looking at the graphics of NES Batman, it's that they put gray highlights with red shading to make metal look a little rusty.
I'll know if I did my job right when I get to actually making the level.
As part of the game's canon, there's been an ongoing war in the Amazon Rainforest. It's a war between the loggers and the environmentalists.
That being said, these trees have been "shaved off" for in-universe and future gameplay reasons.
The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.
You'll have to beat them up in-game, though.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
In case nobody noticed before, a lot of elements of the Robot Maid game come from the Shiro Ninja games, and ideas I would've done for a sequel. This guy is gonna behave like a similar guy from Shiro Ninja Mayhem, but fit this game's art style.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.










2 comments