Game
Homeworld Takedown




4 years ago

Last weeks progress!


A look at the finished stage 1 and UI. I'm pretty happy with the UI, I think it's the best out of all of the different versions I've made. The stage itself is like the original but I plan on adding lighting and shadows later on. Pretty much everything is implemented except for enemies, crate spawning, upgrade menu, unlock menu, and settings menu. Of course I still need to finish the stages but I'm mostly focusing on having it feature complete since the stages won't take that long.

Super happy with the work I've been able to get done in just a week. We are getting closer to being able to have a demo released just a little longer.



0 comments

Loading...

Next up

WEAPONS

The new enemy is implemented and rough design for the armory.

Getting closer!

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

Showing off the start of the Armory and the new enemy!

@Innombrable is a Jolter to Watch and game dev! Follow @Innombrable before the quest ends on December 2 and you'll get Coins!

I forgot to show the new ship lighting...

Designed the next enemy.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Thought about that piece of concept art awhile back of the electrified ship.