Game
Homeworld Takedown




4 years ago

Last weeks progress!


A look at the finished stage 1 and UI. I'm pretty happy with the UI, I think it's the best out of all of the different versions I've made. The stage itself is like the original but I plan on adding lighting and shadows later on. Pretty much everything is implemented except for enemies, crate spawning, upgrade menu, unlock menu, and settings menu. Of course I still need to finish the stages but I'm mostly focusing on having it feature complete since the stages won't take that long.

Super happy with the work I've been able to get done in just a week. We are getting closer to being able to have a demo released just a little longer.



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The new enemy is implemented and rough design for the armory.

Designed the next enemy.

Showing off the start of the Armory and the new enemy!

The Blight has been buried for over 800 years...

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The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

Quick update

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Snood

I forgot to show the new ship lighting...

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

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