Game
Immortal Sins
4 years ago

Launcher Update (Windows only): April 11th 2022


Released a patch for the game today, which brings a small update to the launcher (if you are playing the game on Linux, you can skip this one). With this update, the package versioning and the list of file hashes (used to verify that there are no tampered, damaged or missing files that would break the game) are separate from the launcher. When the game starts, it will load them up from a few files. This makes it easier to push out updates to the game (and implement future features as well).

Northbridge Changelog:

  • Package version and file hash list are stored in two files.

  • Sped up the launch times for both the Game Master and the launcher.

  • The game version is referenced from a manifest file.

  • Fixed localisation issues.

  • Fixed bugs related to the file checks.

  • Fixed a bug, where resetting the cache (Cache Management -> Reset) would instead start the game.

  • Library updates.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

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AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.

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