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948
3 years ago

#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125




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Paper Burn

📖 Realistic paper burning effect using graph shaders

🔗 https://t.me/unity3den/479

📁 #Shader #Shadergraph #Burn #Paper #Tutorial #GitHub

Bots can now inform their allies about the nearest enemy

For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity

Thank you all for joining the stream!! As a gift from us to you, Fang's Pizza 'N' Theater's Demo has been released! Be sure to check it out! Have a Golden Time! https://gamejolt.com/games/FangsPizzaNTheater/798812

TinySaveToolbox

📖 Easily save, load, encrypt, and compress your game data.

🔗 https://t.me/unity3den/477

📁 #Save #system #Serialization #Encryption #Data #Load #Compression #AssetStore

I dropped the project but I started it again(THE BOTTLE FLIP)

Maybe i will make it in 2D

Working on characters for dialogues

Updated vignette of leaves when we are in a tree

Follow dev:

https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay

The secret has been revealed!