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948
3 years ago

#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125




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Paper Burn

📖 Realistic paper burning effect using graph shaders

🔗 https://t.me/unity3den/479

📁 #Shader #Shadergraph #Burn #Paper #Tutorial #GitHub

For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity

The secret has been revealed!

Main menu demonstration

Interface has reached final form. Drawing icons, writing logic and supporting many languages - all this was done by me.

UI/UX design is quite an interesting experience, I'll definitely continue to learn it in my new projects

2025

It was 3 years of development, the notebook is empty...

I dropped the project but I started it again(THE BOTTLE FLIP)

Maybe i will make it in 2D

Updated vignette of leaves when we are in a tree

Follow dev:

https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay

UI Material Property Injector

📖 The package provides a component to easily change material properties for Unity UI without custom shaders.

🔗 https://t.me/unity3den/488

📁 #Tool #Material #Editor #UI #GUI #Injector #tweener #code

This is a simple, minimalist, goofy game about freeze tag. With its HTML5 format, you can enjoy playing this classic game anywhere.

https://gamejolt.com/games/freeze-tag-2d/992057

Bots can now inform their allies about the nearest enemy