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3 days ago

Paper Burn

πŸ“– Realistic paper burning effect using graph shaders

πŸ”— https://t.me/unity3den/479

πŸ“ #Shader #Shadergraph #Burn #Paper #Tutorial #GitHub




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πŸ“– Powerful visual script editor. Create high-level flows in a professional node-based editor. Use your own custom nodes.

πŸ”— https://t.me/unity3den/486

πŸ“ #Tool #Scripting #Editor #Node #DialogTrees #Behaviours #AI #VisualScripting #AssetStore

TinySaveToolbox

πŸ“– Easily save, load, encrypt, and compress your game data.

πŸ”— https://t.me/unity3den/477

πŸ“ #Save #system #Serialization #Encryption #Data #Load #Compression #AssetStore

For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity

The hungriest sin in the game

#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125

For Screenshot Saturday, we bring you another montage of bugs that we encountered so far while developing our game called Time to MorpπŸ˜… Ngl, had lots of fun with some of them

This week they are giving away for free in the asset store  🎁 Omni Animation - Core Locomotion Pack

Promo code: OPSIVE2024

Until: July 4 https://t.me/unity3den/490

Bots can now inform their allies about the nearest enemy

Testing (2)

Updated vignette of leaves when we are in a tree

Follow dev:

https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay