Game
Mega Man: The Rulers of Space

2 years ago

Mega Man RS Project Update!
Weekly Wednesday is here! Mega Man RS game dev!
https://www.youtube.com/watch?v=NYSQfznOrWc
1
1
1


0 comments

Loading...

Next up

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

Not an April Fool's joke, I got super sick. My wife had been super sick and I caught it, which I should have expected.

Sucks that this happens right at the start of the game jam, but I'll still try my best.

Anyway here's Bud, he came inside on his own!

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

Kirby seems to understand what the Vest means now; That he can go outside.

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.