Next up
Junior and Kirby visiting me together in the computer room today.
I'm starting to feel more healed from the game jam crunch. I have to plan what's next soon.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!
I failed to make the FGC GameJam deadline but I am VERY proud the work the team did. We have decided to finish the demo anyway, after some rest 😵💫
Pixels: KosenaMaster, P0K3TT0, shinbaxter_, yoshinpixels
Music: mstaple_music
Code: agoaj & me
God's stinkiest goblin, helping me rest.
Kirby seems like he's not growing much now? Maybe he'll be tiny forever.
Wasn't feeling good today (or yesterday). I guess I really overdid it more than I thought during that game jam month...
Kirby, Nibbler, and Orangey kept me company while resting in bed.
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
















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