Game
Mega Man: The Rulers of Space

2 years ago

Mega Man RS Project Update!
Weekly Wednesday is here! Mega Man RS game dev!
https://www.youtube.com/watch?v=NYSQfznOrWc
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Junior came in and sat with me for a while at the desk. He's a good boy, and very friendly. I was cleaning my WiiU Pro controller, because it was dropping inputs, but that didn't fix it...

Junior and Kirby visiting me together in the computer room today.

I'm starting to feel more healed from the game jam crunch. I have to plan what's next soon.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

I failed to make the FGC GameJam deadline but I am VERY proud the work the team did. We have decided to finish the demo anyway, after some rest 😵‍💫

Pixels: KosenaMaster, P0K3TT0, shinbaxter_, yoshinpixels

Music: mstaple_music

Code: agoaj & me

God's stinkiest goblin, helping me rest.

Kirby seems like he's not growing much now? Maybe he'll be tiny forever.

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Wasn't feeling good today (or yesterday). I guess I really overdid it more than I thought during that game jam month...

Kirby, Nibbler, and Orangey kept me company while resting in bed.

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine