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Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.
Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!
It got warmer so Kirby and I went out.
I am very sad today because Rocky has been missing for 5 days now... He normally comes inside every day and sleeps with us... In the picture: Kirby - Rudy - Rocky
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine
It's so cold today, it sucks! I want to sit outside a bit with Kirby.
He is on the couch next to me right now. He loves that little stick I brought inside for him lol.
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.














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