5 years ago

Look at the cam next to the office in FNaC 2 what do you see Popgoes drawing




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38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

32: Sword slash decals, model changes, font changes, and

31: Enemy counter and different animations depending on what state you're in.

Happy #spawnday @Emilmacko

11 years is craaazy

Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

I came back!!

My apologies for the long absence arts/sketches because the university and lately session difenetly ate me ":)

I'll post some old arts like "a little result for 2025 year"

#fivenightsatcandys #fnac

34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.

Beta 04 released.

Remember when they were gonna reveal their names?

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...