Game
Demiurge's Spear



1 month ago

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.


Some other notable changes are that the tower enemies's projectiles no longer lock onto you, but the projectiles are faster, and the tower will fire at you if you get to close, and not just if you go past a certain altitude. The missile enemy that's spawned by the Imitation has a spawn cap now, so that they don't lag the game. Working on a new map, which you can see in the screenshots, the new enemy is a standard melee enemy, but it's fast like the Chimera(The insectoid one) and strong and tanky like the Minotaur(The one that well... Looks like a minotaur, don't know how to really describe them...)



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Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

32: Sword slash decals, model changes, font changes, and

Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

Lockdown is free for a while

Sale ends on Dec 16th

You can claim it here https://jangomango2001.itch.io/lockdown

31: Enemy counter and different animations depending on what state you're in.

Beta 04 released.

Here is one of the very first cutscenes you'll see in DARK THREADS!

#indie #horror #animation #UE5

33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).