Some other notable changes are that the tower enemies's projectiles no longer lock onto you, but the projectiles are faster, and the tower will fire at you if you get to close, and not just if you go past a certain altitude. The missile enemy that's spawned by the Imitation has a spawn cap now, so that they don't lag the game. Working on a new map, which you can see in the screenshots, the new enemy is a standard melee enemy, but it's fast like the Chimera(The insectoid one) and strong and tanky like the Minotaur(The one that well... Looks like a minotaur, don't know how to really describe them...)
Next up
29: Berserk mode and sword trail.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
31: Enemy counter and different animations depending on what state you're in.
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
screenshots of the game for Bonnie's level
Beta 04 released.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
Living room test
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
















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