Some other notable changes are that the tower enemies's projectiles no longer lock onto you, but the projectiles are faster, and the tower will fire at you if you get to close, and not just if you go past a certain altitude. The missile enemy that's spawned by the Imitation has a spawn cap now, so that they don't lag the game. Working on a new map, which you can see in the screenshots, the new enemy is a standard melee enemy, but it's fast like the Chimera(The insectoid one) and strong and tanky like the Minotaur(The one that well... Looks like a minotaur, don't know how to really describe them...)
Next up
Beta 04 released.
31: Enemy counter and different animations depending on what state you're in.
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
I’m a solo dev making a handcrafted dark fantasy world full of secrets and rich lore. No Lumen, no Nanite—just classic lighting so it runs on your toaster. Love The Witcher, The Last of Us, or Monkey Island? This is for you.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
"Laboratory" l The Afton's Register Chapter 2 Cinematic Teaser Trailer
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
32: Sword slash decals, model changes, font changes, and
A bit trippy and confusing to look at, but I think the material works well.
















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