Loading...
51
Game
Koppy Kopsocks
16 hours ago

LOTS OF NEW PROGRESS FOR KOPPY KOPSOCKS

- Completelly revamped the sprint controls that have been bugging me (literally) for many months

- New sound effects using FX hammer!

- New remastered music! (Composer: ENAHU64)

- And other features in the works...


The changes

The changes are not really "visual" for now, the majority of the changes were on the game's code, which made a lot of impact.

I also made a bunch of experiments and features that I ended up scrapping, one of those included collectibles on the level (like coins), but couldn't make it since the plugin didn't work and the vanilla workaround was very unpractical (and barelly worked right).

Also tried to migrate to a newer version of the engine (GB Studio 4.2.0) that introduced MANY new features that would be really beneficial to the game, but it broke the whole game (unsuprisingly) so now I have to stick to this outdated version I've been using since the start.

img_0230_cropped.png

A few days ago I was with a friend and I made them play the game, and I learnt about many flaws in the game (they got really frustrated at the current sprint controls... i got frustrated by not being able to fix those at the time!), seeing the person's real time reactions is far more effective than online feedback (for me at least) so now I got a clearer insight of what to fix.

Sound effects

They are not very clear on the video since the music track channels kinda overwrite the sound effects (that's really how the gameboy system works and I can't really fix that unfortunally), but I recently finally figured out how to use FX HAMMER (I tried to use it last year but it was really confusing, and still is)

image_34.png

You are looking at FX HAMMER's interface. No mouse controls, you control everything with the D-pad and the other buttons. I'm as confused as you might be lol


Planned features

Now that I got the sprint controls working right, I can finally properly move on to gameplay stuff!

  • I will change the current levels in the game, some might just get some more visual elements while others might get entirelly revamped as well. (Note that the final Demo will only include 2-3 playable levels.)

  • Cutscenes! I already started working on the intro cutscene a while ago, I only need to finish some stuff and then maybe also work on the other mini cutscenes for each level (The Demo will include some part of the story)

  • And more...

The game's main features and stuff are almost completed, after the Demo is finished I'll move on to working on the full game and later release it once it's ready.

img_0225.png

#koppy #kopsocks #koppykopsocks #devlog #gamedev #indiedev #gameboy #GBstudio #wipwednesday #devruary



2 comments

Loading...

Next up

"DRAGON OF DEVASTATION"

Timelapse: https://www.youtube.com/watch?v=u8ZqvZv6P3Q

DRAGÃO!

Starting to get used to colour values, I tried applying them especially for the fog effect to give a sense of distance.

Timelapse: https://www.youtube.com/watch?v=2FcrWTa6okw

Koppy went through many changes, every look with its own personality!

It all started with a prototype Scratch game in 2022, now we're in 2025 with a Gameboy game on its Beta/Demo phase!

Read article to know more about every design and each prototype!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

I will start to put more effort in editing my devlog videos on YouTube! (My other ones don't even have any editing at all)

There's also new stuff added to the game, watch the video: https://www.youtube.com/watch?v=Xe0CExvi49g

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

Read more

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Koppy Kopsocks has a new look! And a new version avaliable to play! (which I secretly dropped it 3 days ago)

For 2026, my goal is to finish the Demo, and if things go well (bugs all clear, etc) I might try finish the full game and launch it!

Read more