1 year ago

Made a #3D model for a #TimeTomias game I'm working on right now!

The texturing took me longer than I expected, but it was totally worth it!

(I used #blockbench)

I'm still working on the 2D animation of course, but I can't share anything of it online.




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Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

Joltober Day 30 - #Witch

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

this one is dedicated to my haters

: Aseprite

: Zughy 32

Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

Peaches!

(⁠☆⁠▽⁠☆⁠)

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).