Game
Crash Bandicoot: Landed
1 year ago

Made a quick hot-fix, introducing a pause menu! That I should have had already implemented, but completely forgot about. This also addresses the camera controls, there are now 4 different settings for customizing the camera feel




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Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview

Not Dead Yet!

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

May as well drop another preview

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Did some work on a new area, nothing here *yet*