3 years ago

Made a ROYALTY FREE soundtrack for you to use in your projects - whatever that may be! Royalty Free Album - EXILE. Another album is coming out soon as well:D

https://youtube.com/playlist?list=PLLqIWt6ihZuVvgnXnoaT9VukHN03J2yaI

Cheers!




0 comments

Loading...

Next up

Working on some cutscenes for the introduction of SOL... More progress coming soon! The Organ is only but one shot of the first cutscene - and it isn't even finished!

Been working on the combo animations and system for the project I've been working on the past few years, called SOL. Not all the animation are finished (or in it yet), but I am really happy with how it is so far:D

More to come!

I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!

There was more to it, but yeah:D

đŸ”¥Burning down the rose

Artwork for @/raindynsty, thanks for trusting me with this one!

SOL - Proof of Concept | Progress Update 3 is out NOW! You can now see what I have been up to while at college:D

https://youtu.be/eqfIXiTFCtM

This update has a focus on the combat systems and particles, with a little treat at the end!

Atamari!!!

Little reminder - #SOL Update Video 2 is out NOW, and will provide some details of the game's current state before I head off to college. I've also provided some recent screenshots if you would like a quick insight.

Video: https://www.youtube.com/watch?v=TpIWdkfyOxQ&ab_channel=cregerBot

Made the sprite for the player health and energy UI, as well as a couple of enemy animations for project #SOL .

More updates in the future, and more information at:

https://community.flowlab.io/t/plymouth-entertainment-sol-ghost-…

Cheers!

GB is locked in (I have two videos of him making two absolutely goofy beats)

Been a while since I've updated this platform - here is some screenshots of the work done for the current version of #SOLGame , and I'm liking the look so far! Started work on combat systems and enemies:D

Cheers, and follow for updates!