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16
Game
Absolute Resolve
5 months ago

Made some progress this week, i cant wait to make more!
I'll leave a lil dev log of my progress and stuff.


Hey, you’re actually interested—awesome!

So, this week I’ve been plugging away at some new player animations. Got the running sorted out, plus the hammer melee, that cannonball move, and dashes. I set up the dash inputs to trigger when you double-tap a direction, and it’s working smoothly with both controller and keyboard. Oh, by the way, the game’s going to have native controller support, which I’m pretty excited about!

Here’s what I’m tackling next. First up, collisions—right now, they’re not in the video yet, just something I’m brainstorming. I want the player to bump into walls plus add the ability to climb ladders and walk on top of walls. Then there’s units—I spent yesterday tweaking the pathfinding to make it efficient and look decent. Over the next week, I’m planning to add unit actions. Picture this: you head to the barracks, spawn some units, and send them off to gather resources, defend key spots, or maybe do other stuff I haven’t figured out yet.

Multiplayer sync is mostly good to go, but I need to tweak the code a bit more to get things like player sprites lining up properly across everyone’s screens. And then there’s building types—this game’s kind of a quirky take on an RTS, so I’ve been thinking about how to let players get a quick read on the map. My first idea was just zooming in and out, but I don’t think that’d feel right. Now I’m leaning toward a command post building. It’d give you a simplified map view—icons for buildings, walls, players, that sort of thing. Kind of like the Minecraft map item, but you can interact with it.

I’ve also got tower posts in mind. Once units are working, you’d assign them to towers for extra range to protect your base. And then there’s the mine—since you need resources for walls and buildings, I’m thinking you’d tell units to head to a spot and haul stuff back to your storage area. They’d go back and forth, but you’d need to set up defenses along their route to fend off enemies like zombies, rebels, or other players.

That’s where I’m at—plenty of bugs to squash and cool ideas to play with. Let me know what you think!



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i might plan on posting test footage soon of me working on cutscenes and stuff :] Just prototypes

Toying around with a different art style

while the player sprites are like mostly place holder, (imo needs touchups by someone experienced :] ) This is good progress to what i vision this game being. The tile art is official

new font for the dialog box :] i think it looks nice

Working on making place holders for the game, im liking this style that im figuring out. Eventually when theres an artist for the game itll probably look way better than i could do. Im no artist lol but i do like this direction i am taking it in

Casting Spell mockup

Made a working news feed! Just place holder stuff for now. (It uses my public github repo to get the sprite and text)

fixed player desync! Lets gooo