Next up
Working on a new Fight mechanic, far from finish but i wanted to lean away from rng and make it more skill based.
while the player sprites are like mostly place holder, (imo needs touchups by someone experienced :] ) This is good progress to what i vision this game being. The tile art is official
eepy
*slowly* adding multiplayer. This is just a testing ground, but it took me like 15 hours straight to get to this point. Still buggy... But its progress!
Made some progress this week, i cant wait to make more! I'll leave a lil dev log of my progress and stuff.
new font for the dialog box :] i think it looks nice
Casting Spell mockup
fixed player desync! Lets gooo
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