2 hours ago

Made this Adventure Crying Child Render!!

Might keep on modelling the complete roster! I really can't stress enough how much I want FnaF World 2 to happen.

#fnaf #fnafworld #fivenightsatfreddys #cryingchild #blender3d #3D #3Dart #3DArtist




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#GJAsks What's your favourite game genre?

Definitely Survival Horror! Exploring an unknown place while solving puzzles is so fun.

But above all, the characters and stories these games have... Shows that videogames can be much more than people think.

Gameplay Screenshot of Alchemice!

Here's one of the earlier dungeons of Gran-Adah. You can spend your energy to use cards to attack or move around the grid. Make sure you spend it wisely!

Join our discord! https://discord.gg/jqwnPvBn5X

#indiegame #roguelike

#Devruary What's your favorite part of game dev?

If I had to choose... It would be either making atmospheric environments, or programming robust systems!

Here's a room I made for #RUMOUR!

#gamedev #horrorgame #videogame #indiegame #retro #ps1 #psx

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

#GJAsks What's Your Favorite Game That Does A Lot With A Simple Idea?

Portal is definitely up there for me!

The game experiments with the simple concept of creating two portals and makes such compelling and enjoyable puzzles.

I love it!

My Art Summary 2023, what's your favorite part of this year?

Here's the promotional art we made for #DOLLMAKER, a game where you risk your life in a doll-making contest!

Concept Art, Logo & Textures by: @templeofevil_

#indiedev #unity #unity3d #gamedev #pointandclick #horror #strategy

#Devruary What advice would you give a new dev?

I'd definitely recommend to reduce the scope of your first game so it can be finished in a month. Otherwise it can lead to burnout and loss of interest!

Gamedev always takes much more than you expect.

blake popgoes evergreen pixelart

#Devruary What scares you most about releasing a game?

I'd 100% say bugs, glitches and crashes!

Sometimes, even after extensive testing, some just slip through and ruin the experience. You always gotta go back and fix them quick!