1 year ago

#MarioDayArt A repost of 3D Mario art I made a few years ago... enjoy these cursed characters I designed in #Blender




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Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls?

Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky I quite like the way it turned out, especially for only a few hours of work What do you think?

#Devruary Day 8: What engine are you using in your current game? I'm currently working on two different games, for my puzzle game What Was Found at Ravenhill I'm using Visionaire Studio. For the game "You're Not Welcome to Rennville I'm using Construct 2

Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.

#Devruary Day 10: How do you usually plan a game dev project?

I often make checklists and sketches on physical paper and white boards, and I also prototype the game.

I also use the projects feature on GitHub to track tasks

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

Not quite sure what I made with one of my students in #Blender today... But it's something

#Devruary Day 16: What feature almost broke your game?

Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate

Some renders I made a while ago.

Goodnight!

#Devruary Day 18: Which game dev inspires you most?

I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today!