Next up
Literally me when it comes to level design. It's the longest process for me when making a game, because everything HAS to flow in a VERY specific way. It's also the point where I get easily distracted and can't seem to focus.
Was playtesting Coming Home and got destroyed by the AI, my score got a laugh out of me.
Fun fact - that's the year I started developing this specific minigame!
#ThreeRandomArchives | #indiedev | #gamedev | #retro | #arcade
FNAF CIRCUS!!!!
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
Really happy the Steam trailer is my most viewed video!
It doesn't do or SAY MUCH as an actual trailer, but the process of crafting it from scratch was one I really enjoyed.
The next one will be 100% better and 1000% more fun/interesting to watch!
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
Finished animating a really difficult cutscene, and I have to say The Jester is slowly becoming one of my favorite characters! So much in fact that I just have to go on a rant!
Artwork done by the amazing Mad Cat Production
(Link down below!)
Might release an updated trailer for the event because the current one SUCKS!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
The silly
Character name: Null
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