Next up
It's been a while since the last update, over a year, so I thought I could add some new stuff to the game.
First thing I want to present you is a new "VFX". A dragon with 7 balls. The dragon and his balls are interactable. No pun intended.
I also created a new lighting mood called "Cloudy".
It is a bright blue background with sun rays from the left and animated clouds.
With it there are now 23 different light moods in the game.
The last block style is an animated one and called "Wobble" and the name really refers to what it does.
Moreover, it has a speck of light effect, which depends on the viewing angle. It can be seen in the last of those 3 pictures.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Tried for my Scandinavian snow landscape to create an aurora borealis (northern lights) visual effect for my upcoming game "Cursed Dungeon Raider". What do you think?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Last but not least, I created 30 new handcrafted levels for the 4D Pentachoron 4x4x4x4 matrix.
It starts fairly easy, but gets hard to solve very quick. So I recommend this one only for experienced riddlers.
Lately I've been neglecting the block style a bit. That's why I create some new ones now. This is the first new static block style: "Isometric" It has its origin from optical illusions and looks like a block out of smaller blocks.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The next static block style is: "Dash"
There are two variants of it. One colorless version and one with color.
It is helpful for colorblind people or if the set environment has very few lights. This makes it easier to differ color states of blocks.
0 comments