Game
Matrix Brain Twister



5 years ago

The last block style is an animated one and called "Wobble" and the name really refers to what it does.

Moreover, it has a speck of light effect, which depends on the viewing angle. It can be seen in the last of those 3 pictures.




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The next static block style is: "Dash"

There are two variants of it. One colorless version and one with color.

It is helpful for colorblind people or if the set environment has very few lights. This makes it easier to differ color states of blocks.

A closed alpha for Cursed Dungeon Raider is starting today! For more information on how to participate click the link down below. https://store.steampowered.com/news/app/1924470/view/57100597031…

Update #13 is now available. In it are the previous shown effects and background and also a lot of other new content like new lighting moods, music, styles...

With it you can create in total 15625 different scenes. So a lot to experiment with. Have fun!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Embark on an exploration adventure with spooky and horror elements, tasked with recovering real historical artifacts from excavation sites around the world.

Play the free Demo now on Steam:

https://store.steampowered.com/app/1924470/Cursed_Dungeon_Raider…

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

Finally, I were able to create a trailer for my upcoming exploration adventure game with horror and spooky elements.

It shows in short the main gameplay loop, while also trying to build up an intense atmosphere.

Wishlist on Steam

https://store.steampowered.com/app/1924470/Cursed_Dungeon_Raider…

Now I want to show you another visual effect. A meteorite shower. It has three phases: 1. Meteorite falling from the sky. 2. Meteorite explodes on contact. 3. Shatters flying/rolling around. You can also click on them to let them explode in air.

Next I want to show you a small medieval village background. The torches are interactable and can be turned on/off individually via LMB or all at once with RMB.

Depending on other lighting and VFX settings the atmosphere can change drastically.