Next up
Happy ScreenshotSaturday everyone!
Here’s one showing Grabar, our swamp monster, in action
Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)
Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.
Behind the Scenes look at how the Endless mode works
From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.
Can't wait to see where this game takes us in the next year.
The Drowned
- Rotting in silence for decades, now they rise to drag you into their eternal sleep
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
New enemy type! – Skeleton Knights
- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will
Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.











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