Game
Carnage in Space: Crucible

4 years ago

Merry Christmas! I'm not gonna have much time for game dev, so here's a retrospective instead! I give you: the evolution of Nightmare.

Wow, I've been working on these games for a long time. My pixel art may not be perfect, but it's definitely improved.




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Sweet victory.

Kodon's prologue level is DONE! That's milestone 1 of 4 for completing Phase 3 and reaching Crucible's final release.

Stay tuned for more news in the coming months!

Scenic subterranean lake ambiance.

It seems so peaceful... for now.

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

More underwater friends :)

animating my forever wip

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.

I thought the escape sequence in Chapter 2 didn't have enough urgency to it, so I spiced it up a little.

I also wrote a new song to go with it!

Keep an eye out for this in the next update, coming... whenever I feel like it.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.