Props now work in a way similar to weapons do, with each of them having different material, behaviour and attributes.
16:9 resolution support is here as well as other dimensions (don't change the height of the stage, it's not implemented.)
H.E.V. bootup sequence added (run
skip_hev_boot 0in the console which can be opened by the QuoteKey before obtaining the suit.)Added gamepad support to the 80% of the game. (Settings menu is still not compatible, and I don't have plans to make it so for now.)
Props can be picked up without hovering your cursor on them now, you only need to be facing them.
Some bugfixes

Next up
Made a small change in the UI - I think it looks pretty good. Thoughts?
Decided it'd be nice to have some sort of "wake up protocol" text appear in the beginning, so I quickly set up this in the evening. Thoughts? The text might be weird a little lol
DESOLATION Alpha 1.4 is out! You can read the full changelog below - or just download the game to see it there.
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
Alpha 1.5 is out! It's the biggest update by far, introducing the first two maps of the story, alongside a brand new lighting system.
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
DESOLATION Alpha 1.3 Release - Changelog
Footage from the first map (still using some placeholder assets)
Witchspire is a survival-crafting adventure in a world brimming with magic and peril.
Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
Try the Next Fest demo: https://bit.ly/WitchspireSteam
Mesa Engine 0.5 WIP - HEV Boot Up











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