Next up
Got bored and doodled the DDLC characters as anthros.
This was pretty fun actually! Especially trying to see what species could fit each character.
Not sure if I wanna make polished drawings of them yet, but here they are!
I can't believe I'm gonna have to bounce through 6 different areas of an island and fight a giant robot version of myself.
Pac-Man World Wii mockup box cover.
(The logo and Pac-Man model are custom by me)
been working on optimization a LOT with Slay-Bells, and I managed to get the game running at 90fps on steam deck now!
(previously it was 60fps)
there's still some optimization things to fix, but the game runs a lot smoother now!
This is probably gonna be really strange, and I'm not even 100% sure how it would work. But I would love to see a Bubble Bobble X PAC-MAN crossover! Mainly because these are my two favorite franchises ^^
Been testing the game on Steam Deck! The game works really well on here and flows smoothly so far ^^
Also the right touch pad can be used to move the camera around ^^
Small dev update: NPCs all have their own name colors now! It's not a huge update, but I feel like it's a nice little detail.
This weekend I was doing some game dev practice, and since I made that Arcade Mario model a little while back, I decided to try remaking Mario Bros! Obviously this is still a heavy W.I.P, but here's what I got done in a few hours ^^
New Charlotte Render that I'm really proud of ^^
SLAY-BELLS Q&A on twitter: https://x.com/SlayBellsGame/status/1791745494537961915 (If you don't have a twitter, that's ok! I can answer the questions here too! It can be about the game itself, the worlds, the characters, etc. ^^)
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