Game
Shady Waters
4 months ago

Most likely I'm going to use Unity to make these games just because it has better graphics than Godot and a smaller learning curve than Unreal Engine.




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Jumpscare test

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

This a cool setup?

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

I think this is the perfect model for the game

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Experimenting with ambience. Tell me what you think.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

Every old 2D version of Shady