Game
Shady Waters
13 days ago

Most likely I'm going to use Unity to make these games just because it has better graphics than Godot and a smaller learning curve than Unreal Engine.




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Every old 2D version of Shady

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

I've officially begun work on the actual gameplay of AWAS2R!

Jumpscare test

This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.

Since I haven't shown it enough with the banner, thumbnail, and media, here is the new logo. Fun fact, it's actually based off of the logo for Shady's from a few years ago.