• better third-person camera, almost no twitching
• better throwing rocks ricochet
• rocks won’t stuck when you throw them staying near walls
• fixes for first-person mode, better aiming, effects for charge skill of fighter class
• window mode is working now (press alt+enter to switch)
• enemies have a pathfinding now
• better agro for enemies, they will be alert from near noises of throwing rocks, or broken glass
• boss at second phase will get a little time to cast its teleport, so player can be ready for it
• on easy mode is possible to headshot elite cultists, even if they are invisible
• hp of player and enemies were doubled and damage system rebalanced to adapt it
• if you press sword attack during fighter’s charge its will strike up to 3 targets with increased damage
• blood spots can now stay on walls as well as on the floor
• better color scheme for poisons (bottles, gas)
• internal code improvements for more comfortable use of it later in development
for testing purposes in debug mode only (press PageUp):
• you can see hp of enemies in debug mode, not sure if it looks good or bad, can be considered as an option/upgrade for the future versions
• you can skip right to the next descendant hero pressing shift+delete
• press B to spawn blood on your hero
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