Game
Archtower

4 years ago

Some New Content Edition Patch v0.2.5 is released!

Patchnotes:


WHAT'S NEW

• after boss battle you now have treasure chests with loot and exit gate

• new secret rooms

• new armor pieces - helmets

• maximum level raises to 10, after you beat cultist boss

• head bobbing (can be turned on/off)

• some armor pieces have innate bonuses, for example cloth armor increases your resource pool

• field of view settings

• new weapons - bows

• green loot (better quality), those items have prefixes, item names are generated according to prefixes

• prefixes (hpmax, accuracy, attack spd, cast spd, crit damage, crit%, armor, energy armor, capacity, resists)

• mobs can crit

• second weapon attack (default - 'RMB')

• weapon swap action (default - 'C')

• skillbar shows equipped weapons on weapon attack buttons

• if atack speed goes over 200% it converts to multistrike

• new classes - Archer, Vandal

• rage resourse for STR-based classes, it refills in combat, slowly decreases out of combat, and drops drastically in relax state

• indicator of combat/relax state is shown near hp bar

• heavy armor, heavy helmet (starts to drop after beating first boss)

• shields, shield slam

• energy armor improves from INT stat

• simple blob shadows for objects

• useful keybind tips (weapon swap, camera mode, minimap, skills, inventory) above skillbar is shown (can be turned on/off)

• new perks for skills on 8 and 10 levels

• new tower upgrades, you gain them after beating the boss (faster camp hp regen, hp pots remove bleeds (no bleeding mobs for now, so its useless), roster pool increase +2)

• after you beat boss level you gain notification about new unlocks

• new status effects implemented: bleeds, fear, slowment, weakness (decreases weapon damage)

• new damage type: sonic, has no resists, but strikes for half damage on bosses

• new battle mechanics: partial armor ignore, cast interruption

• license.txt composed to give appropriate credits to some sounds I took from internet, some of them will be replaced by my own ones, but some will stay as they fit perfectly in (like rain sound from intro and goblin sreams)

• minimap remembers your previous explorations

• shop keeper at camp now works, you can buy/sell items with him, from start his stock is short, but it will widen as you conquer the tower

• gray loot implemented, it drops from time to time and can be only sold to merchants, there is a "sell all junk" button in the shop window


CHANGES

• item description pop-up is reworked, also selling/buying cost is now showing there

• added little visual effect to headshots

• batbirds are slightly redrawn to be more spotable

• better movement inertia, some slower movement

• all mobs have decreased running speed, and they dodge a bit less

• coins drop less from barrels, more from chests

• reworked drop lists

• more predictable fire traps on level 1-3

• hp regens at camp much faster

• spike traps do impulse attacks with cooldown

• mellee attack dash removed from main weapon attack, setting for that removed too, dash added to second weapon attack

• boss changes: can be bodyshoted by throwing rock, energy and posion resists are drastically decreased

• you can autoattack if you hold main weapon attack button

• by default primary skill moved from 'RMB' to 'Q', second weapon attack now goes to 'RMB' bind

• simplified requirement to equip, instead of main stats it requires 'masteries', list of those can be seen in class based passive skill description

• stalthed mobs now can be headshotted properly, but they turn completely invisible at some range (based on difficulty)

• attack speed pop-up description now shows multistrike stat, instead of dps

• body and mental resists are based on STR and INT stats

• skill usage cost is shown on skillbar, if resource is not enough skill image goes dark to indicate this shortage

• attack speed bonus from DEX is rebalanced

• changed names for difficulty levels, difficulties have descriptions

• rebalanced swords damage range

• shift for slow movement

• little nerf for damage perk of poison jar

• charge sound is replaced

• better collisions with non attacking enemies

• PP, TP and EP potions now shown on minimap


FIXES

• damage formulas take weapon speed into account

• bug fixed with wrong working sliders in settings

• bug fixed when difficulty level could be dropped to easy after showing intro text screen and going back after that

• new mouse sensitivity fixes (tests and feedback are needed)

• little fixes for minimap

• no more crazy camera rotations when game window loses focus

• bug fixed when skill upgrades didn't update cooldown info until next tower level

• bug fixed when your speed were affected by toxins only after you drop your movement speed to zero

• other fixes

15869688873030.png
1


0 comments

Loading...

Next up

Attention! I am going to fully move to the itch.io site, and no more updates will be posted here. You can follow Archtower updates here: https://mr-smoke.itch.io/archtower And here: https://twitter.com/mnfl14

Skills & Animated Menus Edition Patch v0.2.3 is released!

Patchnotes:

Settings & Upgrades Patch v0.1.8 is released! Patchnotes:

Low-Rez and Stash Edition Patch v0.2.2 is released!

Patchnotes:

Archtower is cancelled :(

New Horizons Edition Patch v0.3.0 is released!

Patchnotes:

Camp and Banners Edition Patch v0.2.1 is released! Patchnotes:

Now I have twitter account and you can see there tweets about Archtower: https://twitter.com/mnfl14/status/1172944392862281730

Uncancelled Edition Patch v0.2.0 is released! Patchnotes:

Clan Hall & Perks Edition Patch v0.3.3 is released!

Patchnotes: