• coins cost and gains rebalanced
• boss is redone and simplier
• melee attacks stop you from flying through enemies
• gamemaker limited lighting system added (a bit buggy sometimes)
• inventory and equipment systems implemented
• if you die you drop your belongings and can try retake it, if you have that tower upgrade
• inventory has unlimited slots, but items have weight, and too much weight can slow you down, based on how much overweight is
• you can now change weapons, even fist fight your enemies
• inventory can be sorted by name, by item quality color, by weight and by item type, ascending or descending
• your character is saved if you are alive
• in the camp your HPs regenerate slowly
• your character can 1) go away with loot, 2)run away with a chance to drop backpack, 3)just be replaced by next hero (in the tower), 4)and go for retiement (in the camp)
• your character can got exp and rise levels, limit is 5 for now
• jump speed is decreased by 20% for smoother jumping
• spike traps damage decreased and rebalanced for difficulty levels
• texture flush added at the end of the levels for optimization
• gamepad is supported now (90% of the time for now)
• autoscale enhanced
• projectiles now have a trail
• upgrades are reworked, no 'way only' choices, now more like 'take what you want more' choises
• debuffs show on mobs above their heads and hpbars
• batbirds and gobloids been slowed down a bit more
• characters have stats STR, DEX, INT. HP, weight capacity and weapon damage are calculated with formulas based on those stats
• tutorial intro adapted for new systems
• characters now have resources for their skill usage: power, stamina, energy, based on class type
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