Next up
While I'm preparing a larger showcase for the game, here's a quick teaser for some of the environments. #indiedev #roguelite #solodev
Mutator of the day - "Spontaneous Self-Combustion": Enemies blow up when killed, setting the stage on fire and causing all sorts of collateral damage!
Grenades & Status Effects
# Incendiary - Sets enemies on fire and causes panic
# Acid - Slows enemies down and applies poison
# Shock - Stuns enemies in place
This and more available in game, play in browser here on GJ
Alternate Realities - The Mutator System
When reality breaks down the Mutator System changes game rules unpredictably. Weird things can happen! Starting a little Mutator showcase - today: "Dark Shroud".
Enemies are wrapped in an armor of darkness!
Better suit up - they got Mechs too!
Besides your own Mech you can also hijack enemy Mechs if you manage to kill the pilot!
New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience. I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?
Reworked Gatekeeper Sub-Bosses!
These are encounters after which the boss gate at the other end of the map is opened. Each delivers distinct challenges and has a theme of its own, from missiles barrages to reinforcement calls and more!














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