Game
Crater Hounds

5 years ago

New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience.
I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?




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Mutator of the day - "Spontaneous Self-Combustion": Enemies blow up when killed, setting the stage on fire and causing all sorts of collateral damage!

Better suit up - they got Mechs too!

Besides your own Mech you can also hijack enemy Mechs if you manage to kill the pilot!

Improved 'splosions!

Also reworked hit feedback for Explosive Barrels and other destructible objects!

FUNDRAISER LIVESTREAM #SaveJim

Part of a promotional piece I'm working on, taking some liberties with details. Based on the game's starting mech, which isn't even the most extravagant in the entire lineup.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hm, what's that mysterious hatch?

And why was it hidden under a crate?

Could it be ... a secret?

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Yes, yes it's a secret. Good job, Sherlock! #proceduralgeneration #roguelike #twinstick #shooter #mechs

Reworked Gatekeeper Sub-Bosses!

These are encounters after which the boss gate at the other end of the map is opened. Each delivers distinct challenges and has a theme of its own, from missiles barrages to reinforcement calls and more!

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Quite happy how the whole onboarding sequence now feels. Here's a quick teaser of how it plays!