Game
Crater Hounds

5 years ago

New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience.
I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?




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While I'm preparing a larger showcase for the game, here's a quick teaser for some of the environments. #indiedev #roguelite #solodev

Alternate Realities - The Mutator System

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Enemies are wrapped in an armor of darkness!

Reworked Gatekeeper Sub-Bosses!

These are encounters after which the boss gate at the other end of the map is opened. Each delivers distinct challenges and has a theme of its own, from missiles barrages to reinforcement calls and more!

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

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# Incendiary - Sets enemies on fire and causes panic

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# Shock - Stuns enemies in place

This and more available in game, play in browser here on GJ

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Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

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Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

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Part of a promotional piece I'm working on, taking some liberties with details. Based on the game's starting mech, which isn't even the most extravagant in the entire lineup.