Game
Crater Hounds

5 years ago

New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience.
I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?




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Improved 'splosions!

Also reworked hit feedback for Explosive Barrels and other destructible objects!

Part of a promotional piece I'm working on, taking some liberties with details. Based on the game's starting mech, which isn't even the most extravagant in the entire lineup.

Hm, what's that mysterious hatch?

And why was it hidden under a crate?

Could it be ... a secret?

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Grenades & Status Effects

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This and more available in game, play in browser here on GJ

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