
Next up
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
FUNDRAISER LIVESTREAM #SaveJim
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A pair of pieces of art describe Neamee's game world
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.
A little corrections of main character's look. Dry and wet states.











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