Game
Rushaug: Feline Warfare

6 years ago

New build (v0.8.2) is up and running! A large step forward! (Major improvements highlighted) #gamedev #metroidvania #changelog #pixelart #stealthshooter #drone #platformer #2dplatformer


v0.8.2 Changelog:

- Beautified enemy sprites

- Remade climbing animation

- Slightly reduced climbing speed

- Polished certain animation frames for player sprite

- Corrected a bug where crouch tutorial reference doesn't dissappear when already crouched

- Made a "flinching" animation replacing the one frame hurt sprite for enemy

- Extended "staggered" state for enemy

- Made enemy stagger regardless if detected or not

- Rewrote enemy gunshot detection mechanic

- Slightly extended enemy sound reaction delay

- Added sfx for avalanche

- Added XBox Gamepad compatibility (Meny buttons still require mouse cursor to interact with)

- Optimized multiple chunks of code

- Rewrote player input system

- Beautified knife melee animation

- Visual improvements to multiple assets (particularly radar dish on facility roof)

- Made enemies unable to hear small noises like running through wall/door/ceiling

- Reworked laser objects to make them dynamically scalable

- Implemented a "leaning" feature for player to look up or down while aiming

- Increased firerate for FRAN-A1

- Implemented a Stamina system

- Assigned energy bar to stamina instead of hunger

- Added weight classes for weapons to determine stamina expenditure

- Enabled quick menu for healing (H key)

- Implemented a system tracking previously picked up items, destroyed cameras, and lamps

- Fixed bug causing laser to trigger alarm when disabled

- Replaced static enemy sprites in prologue with actual enemy units

- Beautified DM97 weapon sprite

- Updated DM97 for enemy usage



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