Game
Rise Of The Spellcrafter

2 years ago

New gameplay design for mobiles.




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Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

New character animations with new controller system at 100% speed

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

We're so back! This is the year, team. Rose and Locket will be launching! Thanks for all your support here, I'll try to keep this page updated as we head towards release

Just other version of Main music theme