Next up
Working on the generation of enemies and creation of the navmesh in real time in the procedurally generated fortresses.
Loading previously generated and saved worlds from disk, the lighting is correctly set.
Working on the details of the terrain and the entrances to the dungeons.
Developing the icy environment and falling snow.
working on the procedural generation of house interiors.
testing spells in the dungeon, adjusting graphic effects and aspects of the game.
Gradually improving combat. Adjusting melee combat with 2 weapons.
Added 8 new playable characters.
working on the details of the terrain and the entrances to the dungeons.
testing new combat routines, more agile.











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