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Mega Man: The Rulers of Space

1 year ago

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The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman

It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

We've got EVEN MORE great art from your fellow Jolters for #GameJoltColors25!

The artists are all tagged 🔽 Be sure to like their original posts!

More progress on Simon Super Castlevania IV sprite rip.

When Dr Wily goes HARDSTYLE

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...

This week's Fan Art Friday celebrates Pokémon! Accept the quest in your quest log to get started.

HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)