Next up
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
What do you think of the water dragon?
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Some updates for Voxel Fight, check it out!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
New characters and intro sequence
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
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