Actual devlog number 1:
Version 0.0.4 update:
NEW STUFF:
-HTML5 version now available (not 100% sure if it'll work right; please let me know if you encounter any problems with it)
-A jumping/landing particle effect
-A lives system so dying actual matters now
-1-ups
-2 new friendly NPC's
-A fireball powerup (note: it's pretty buggy and crude. I'll work on it more before the next update)
-Ice blocks, which can be melted with the abovementioned fireballs (I'll be adding a melting animation in the future; for now they just sorta dissapear)
-A new "security camera" enemy type, along with *very* rudimentary stealth mechanics
-There is a second level now, too, *however* the current version is very short and not yet 100% complete. Expect alot of expansion to it in the next update.
-Adjusted the volume of crusher plates, which i've been told were too loud in the previous version
KNOWN BUGS:
-Crushers will occasionally go out of sync after killing the player
-Tiles flicker often (mainly noticed in fullscreen mode)
-Moving platforms occasionally collide with walls and get stuck
-Fireball doesn't dissapear after hitting a target sometimes
FUTURE PLANS:
-Will adjust player movement to make it smoother and not as fast
-A pause menu
-An actual main menu with buttons and everything
-A save system, so you don't have to start from the beginning every time you play. Might make a temporary password system in the meantime while I try to figure out saving
-Hats
-Some extra prettyfication details, like trees and clouds n stuff. something like that.
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