Disabled looking up and down to reduce camera jitter.
Made the progress bar for Jeb and James simpler (check the gif for an example). You can now see the time that's left via the lowering percentage.
Fixed an issue where Jeb's fart wouldn't freeze at times and James' MEGABURP wouldn't kill.
AI is more intelligent. Only backs away when you jump.
Next up
Hi there! Here again with a couple of new graphical changes.
-Everything you can jump on is now lined black!
-A few textures have been improved and upscaled!
Enjoy the game!
I am still working on the game and it's undergoing a ton of changes, like lighting, mechanics, etc. I did decide to keep using Godot 3.5 because the project as it stands is much more stable. Video and a new version will be uploaded soon!
A new version of Blockhead 2D has been released with new textures and some bug fixes! Enjoy.
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! đŸ”½
Been awhile since I've posted, but the Steam storepage is now available! The game will be available to download on September 3rd. Be sure to wishlist it!
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
PERSEPHONE is officially released and available for purchase! It also comes with controller support and some sound tweaks. Check it out now! https://store.steampowered.com/app/3162670/PERSEPHONE/
I wanted to introduce some direction into the game, since a few of Blockhead 2D's mechanics weren't understandable. So, I made it so you must play through all 4 of the characters' tutorials in order to be able to play the rest of the game. Enjoy!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Ladies and gentlemen, here's a FULL compilation of Blockhead 2D's special minigame modes! Be sure to watch and check out the storepage.
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