Disabled looking up and down to reduce camera jitter.
Made the progress bar for Jeb and James simpler (check the gif for an example). You can now see the time that's left via the lowering percentage.
Fixed an issue where Jeb's fart wouldn't freeze at times and James' MEGABURP wouldn't kill.
AI is more intelligent. Only backs away when you jump.
Next up
Made a few changes in the new release, including some AI adjustments, fixing a level being unplayable and I also corrected some Z-Layer issues.
Here's today's gameplay video! Jack was sick of getting stomped by James, so he fought back! Enjoy.
Finishing up PERSEPHONE. I will probably be uploading it on August 1st. Meanwhile, find the odd piece of grass in this picture.
Hi there! Here again with a couple of new graphical changes.
-Everything you can jump on is now lined black!
-A few textures have been improved and upscaled!
Enjoy the game!
animating my forever wip
Working on a huge part of PERSEPHONE. More to come and the game will actually be done pretty soon.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I am still working on the game and it's undergoing a ton of changes, like lighting, mechanics, etc. I did decide to keep using Godot 3.5 because the project as it stands is much more stable. Video and a new version will be uploaded soon!
I wanted to introduce some direction into the game, since a few of Blockhead 2D's mechanics weren't understandable. So, I made it so you must play through all 4 of the characters' tutorials in order to be able to play the rest of the game. Enjoy!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A new version of Blockhead 2D has been released with new textures and some bug fixes! Enjoy.
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