Game
Our Great War

7 years ago

New weekly release is out! 0.3.1 adds better gun mechanics, more sound effects, music and more polish over all. Sadly, I ran into issues for the PC deploy, but follow me and the game to get notified on that release.




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Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

Maybe not enough various in the death animations?

First pass at the German Mauser 1898, one of the common rifles used early in World War 1. This is a step towards creating our German soldier. We have the AI, now part of the rifle. Next will be modeling and animating the soldier.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.