Next up
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
New animation I made for the transition between attention and aiming.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Maybe not enough various in the death animations?
Animating a few variations of the death animation.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
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