Game
Our Brotherly War

3 years ago

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.




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Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Animating a few variations of the death animation.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

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Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

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Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

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New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.