

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Next up
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Enter to win Joltbux! Complete these quests!
Searching for a peaceful farm life, a fresh mountain breeze, & your own market stall? Find it in the friendly community of Zephyr Town!
Learn what life in Zephyr Town has to offer: https://bit.ly/storyofseasonsgrandbazaar
Maybe not enough various in the death animations?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
This week's Fan Art Friday celebrates KPop Demon Hunters! Accept the quest in your quest log to get started.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
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