Game
Our Brotherly War

4 years ago

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.




0 comments

Loading...

Next up

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Maybe not enough various in the death animations?

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

New animation I made for the transition between attention and aiming.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.