Game
Our Brotherly War

4 years ago

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.




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Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Maybe not enough various in the death animations?

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Animating a few variations of the death animation.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.