Game
Our Brotherly War

3 years ago

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.




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Animating a few variations of the death animation.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Maybe not enough various in the death animations?