Game
Our Brotherly War

3 years ago

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.




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Maybe not enough various in the death animations?

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

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Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

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Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

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Animating a few variations of the death animation.