Game
Our Brotherly War

4 years ago

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.




0 comments

Loading...

Next up

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Maybe not enough various in the death animations?

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Animating a few variations of the death animation.