Game
Acre Shore
5 years ago

New year Acre Shore overhaul!


Since it's a whole new year and I'm making huge progress on Acre Shore, I decided it was about time I did away with a lot of my old systems to make way for better ones to speed up the development process.

The first thing to get a massive "glow up" was the menu system. The old version was designed to be flexible- but it turns out I failed massively to achieve the desired effect. It became a messy pile of stuff. I replaced all of that stuff with a single instance that controls all the menu stuff. On top of that, it's so much easier to add new menus so I finally separated my audio and video settings- a task I was not looking forward to with the old menu system.

image.png
image.png

I'm also reworking a lot of the narrative system. It seems counterproductive since I've already done so much but there are some really awkward bits I want to fix. Simply put, if even I need to consult the documentation regularly for a system I created, custom story creators are going to hate me. Chances are, if the narrative system isn't nice to work with, potential custom story writers just won't bother.

With all that being said, I think a demo is getting closer by the day. My excitement is growing harder to contain!



0 comments

Loading...

Next up

We made a new platform to get matched with your next creative game dev partner for a jam or project!

Just tell Gamingle what you do and what your ideal collaborator should do, and we’ll find a match.

We are in very early testing https://gamingle.xyz

How are babies made? Well, I don't know! but I do know how my characters are made. First, they start as sketches like these! (also, sneaky peek at some new characters)

For those of you not a member of my Discord server...

https://discord.gg/Fn9bY3nZTT

My game in 50 seconds #indiedev #Gamedev #steam

Screenshot Saturday!

Going Down, psychological horror RPG about difficult choices and memories best forgotten on an elevator ride.

I've created a new form of parkour in Weefager! What do you think?

My new narrative file format is working wonderfully! This is a massive step forward! (also, please do enjoy the sketch in place of final artwork- I've learned to leave the polished art for later in the name of progress)

Going Down is now on Steam! If you like what you've seen so far, we'd appreciate a cheeky Wishlist!

https://store.steampowered.com/app/2599040/Going_Down/

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Arguably the most important part of the game's development- the script writing. Not just the actual writing part, but also the way the game reads and understands scripts. This is the format so far.