Game
Acre Shore
5 years ago

New year Acre Shore overhaul!


Since it's a whole new year and I'm making huge progress on Acre Shore, I decided it was about time I did away with a lot of my old systems to make way for better ones to speed up the development process.

The first thing to get a massive "glow up" was the menu system. The old version was designed to be flexible- but it turns out I failed massively to achieve the desired effect. It became a messy pile of stuff. I replaced all of that stuff with a single instance that controls all the menu stuff. On top of that, it's so much easier to add new menus so I finally separated my audio and video settings- a task I was not looking forward to with the old menu system.

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I'm also reworking a lot of the narrative system. It seems counterproductive since I've already done so much but there are some really awkward bits I want to fix. Simply put, if even I need to consult the documentation regularly for a system I created, custom story creators are going to hate me. Chances are, if the narrative system isn't nice to work with, potential custom story writers just won't bother.

With all that being said, I think a demo is getting closer by the day. My excitement is growing harder to contain!



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My new narrative file format is working wonderfully! This is a massive step forward! (also, please do enjoy the sketch in place of final artwork- I've learned to leave the polished art for later in the name of progress)

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